package com.me.mygdxgame;

import com.badlogic.gdx.math.Rectangle;

class Cell
{
	boolean flag;
	int id;
	int numberofpoint;
	Rectangle rect;
	int index;
	public Cell(int index)
	{
		flag = false;
		id = 0;
		numberofpoint = 0;
		rect = new Rectangle();
		this.index = index;
	}
	public void SetCoorDiNate(int x, int y)
	{
		rect.x = x;
		rect.y = y;
		rect.width = 50;
		rect.height = 50;
	}
	//get cell by index
	Cell GetCell(int index)
	{
		return new Cell(index);
	}
	
}